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    Gaming for Dummies: A Review of God of War: Ragnarok by an Actual Dummy

    For gamers who go in blind, refuse to memorise combos, and somehow still walk away with a platinum trophy.

    📅 Release Date: November 9, 2022

    🎮 Developer & Publisher: Santa Monica Studio / Sony Interactive Entertainment

    🎭 Genre: Action-Adventure, Mythology, Dad Sim (Unofficial)

    Hours Played: 75 (Platinum Trophy Achieved)

    🤔 Did I Know Anything Before Playing? Technically, no. Unless you count one puzzle-solving side quest for a friend, I went in with zero knowledge of the series and zero expectations.

    🎭 First Impressions

    I went in expecting a lot of environmental puzzles (courtesy of my friend’s “please help I’m stuck” screen-share) and a mash-up of Greek and Norse mythology based purely on the game cover.

    What I got? A heavily Norse-centric story, which was fine by me—turns out I really like Norse mythology, even if my knowledge is very surface-level. The game took poetic liberties, but they felt like a respectful remix rather than a historical disaster.

    More importantly, it hooked me fast. I often play games just to get through them, but this one? I actually wanted to turn it on and keep going. The platinum trophy doesn’t lie.

    🕹️ Gameplay: Masterfully Fluid, Even If You Ignore Combos

    Combat was simple to pick up, and I quickly leaned into a parry-heavy playstyle, getting a few hits in at a time. Did I master the deep combo system? Absolutely not. Did I need to? Also no. The game lets you play how you want, and somehow, I still managed to murder my way through everything without memorising a single combo string.

    • Difficulty: Medium for most of the game, except for That One Berserker King and Gná, where I politely tapped out and turned it down. No shame.
    • Flow: Pacing was fantastic right up until the final stretch of platinum grinding, where the checklist-heavy endgame slowed things down.
    • Technical Issues: No major bugs. One freeze-up, but that’s probably on my PS5, who has been through things.

    💡 Gameplay Takeaway: Smooth, satisfying, and forgiving enough that even a combo-averse player like me could thrive.

    🎨 Visuals: A Stunner in Every Way

    This game? A masterpiece to look at.

    • Environmental details? Stunning. Each area felt unique, vibrant, and alive.
    • Lighting? Chef’s kiss.
    • Animation? Silky smooth, no jank in sight.

    Also, giant jellyfish. I spent a solid five minutes just watching them float around because, frankly, it was mesmerising.

    💡 Visuals Takeaway: If you can’t appreciate how damn pretty this game is, you might actually be blind.

    🎶 Sound & Music: Norse Vibes & Perfectly Timed Grunts

    The soundtrack? A beautifully immersive background force. It didn’t demand attention, but it shifted moods perfectly—epic when it needed to be, subtle when it didn’t.

    Voice acting? Absolutely top-tier.

    • Kratos’ voice? A deep, sexy, all-knowing force of nature. Even when he says nothing, he’s always right.
    • Atreus, Freya, Odin? All superb.
    • Even the enemies? Quality grunting. And I do appreciate a well-done grunt.

    💡 Sound Takeaway: A game’s sound design is flawless when you don’t notice it—it just works. This just worked.

    📖 Story & Characters: Emotional, Engaging, & Wholesome in Ways I Needed

    The story had real emotional weight, but I wasn’t sobbing on the floor—just deeply invested in what happened next.

    • Characters felt fully realised (as expected from a series this long).
    • Atreus’ arc stood out. Watching him step out of Kratos’ shadow but still find his way back home was exactly the kind of wholesome character development I needed.
    • Dialogue was natural, well-written, and immersive. No cringe, no awkward moments—just great storytelling.

    💡 Story Takeaway: A+ writing, engaging character arcs, and no immersion-breaking nonsense.

    🗺️ World & Exploration: Open, But Never Empty

    Exploration was exactly how I like it—paths exist, but you have to find them.

    • Even in open areas, nothing felt empty. Every space had something worth checking out.
    • Side quests? A solid mix of story-driven missions and gear collection. Not all essential, but never overwhelmingly tedious.

    💡 Exploration Takeaway: A perfect balance of structured paths and engaging open spaces.

    💰 Monetisation & DLC: No Scams, No Add-Ons, Just a Full Game

    • Full game at launch, no content held hostage.
    • DLC? Free. Which, in this economy? Blessed.
    • Microtransactions? Nonexistent.

    💡 Monetisation Takeaway: A game that actually respects your wallet. Shocking, I know.

    🧠 Final Thoughts: 75 Hours Well Spent

    This game wasn’t just good—it was the first in a long time that I was genuinely excited to play every day.

    Would I recommend it? Absolutely. Whether you want an immersive story-driven experience or brutal challenge mode, it caters to both.

    Would I change anything? Maybe just one thing.

    Mimir needs to chill with the fire warnings. Or… maybe I should stop getting set on fire. TBD.

    Ready for the next chapter of god-slaying and emotional baggage?
    Click below to get God of War: Ragnarok and dive back into Kratos’ chaotic journey. Just remember: it’s not just about surviving gods, it’s about surviving your own parenting decisions. **
    Get your copy now—let’s see if you’re worthy.

    God of War Merch Here

    🏆 Final Rating: "Masterpiece in Motion"

    🟢 "Masterpiece in Motion" – I will annoy people talking about this game for the rest of my life.

    🔥 Summary TL;DR (For People Who Skim Reviews)

    Pros:
    Visually stunning—every area is a masterpiece.
    Combat is smooth and rewarding, even if you ignore combos.
    Fantastic story, writing, and character development.
    No DLC scams or micro-transactions.

    Cons:
    Post-game collectathon dragged a bit.
    Mimir needs to let me burn in peace.

    💬 What do YOU think of God of War: Ragnarok? Drop your thoughts below! 👇

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